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Walnut Creek CDROM - Toolkit for Duke Nukem 3D.iso
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teleport.txt
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1996-05-18
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=====================================================================
*** Tempest's BUILD Tutorial ***
Lesson 8 : Making teleporters
=====================================================================
Purpose:
A tutorial on making teleporters in Duke Nukem 3D using Build.
Teleporters are cool and can enhance DukeMatch a lot. Everything
can go through a teleporter, try shooting a rocket into an elevator!
Step 1:
Make two teleporter pads. They don't have to be the same size or
shape.
Step 2:
Place a sector effector(SE) on each teleporter pad. (Point to the
floor, press S to insert a sprite, press V twice to get a listing
of all the sprites, and select sprite #1). It doesn't matter where
you put the SE's, as long as they're in their intended teleporter
sector. Rotate the sprites in 2D-mode with the < and the > keys to
point the direction the player will look at when he/she teleports.
Step 3:
Assign both SE's a Lo-tag value of 7 (2D-mode, press 'Alt-T') and
an equal Hi-tag value (2D-mode, press 'Alt-H'). It doesn't matter
which value you choose as a Hi-tag, as long as they're the same
for both teleporter SE's, and as long as they're not the same as
the Hi-tag value of any other SE's that you might have in your
level. That's it!
=====================================================================
Cho Yan Wong (aka Tempest)
pwong@pobox.leidenuniv.nl
http://www.wi.leidenuniv.nl/~cwong/myindex.html
=====================================================================